![]() ![]() I also tried turns, 16 and 18 knots, and in both cases the ship got 1 or 2 puffs as expected and stopped within the puff. 16 knot provides 1 puff, and the ship stops within the 1 puff. 24-18 provide dual puffs, entirely reliably, and the ship stops within the second puff entirely reliably. Went to the training room, tried 24, 22, 20, 18, 16 knot smokes (stopped from 28+ knots, press smoke at desired speed range). So I decided to check your theory with my Edinburgh - B hull, rudder mod, no acceleration mod. But in the case of UKCLs, if you slow down too much, you end up not giving it enough room to deploy, and then your smoke emission duration runs out. If you're at full speed, you're going fast enough to give room for the second puff to deploy. ![]()
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